Inside Fallout, Gaming’s Most Surprising TV Hit

The Fallout TV series has made a triumphant return to Prime Video, and it's accurate to state that audiences were delightfully shocked by the quality of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three distinct characters, it succeeded in capturing different facets of the gamer's journey.

There was vault-dweller Lucy, trying to uphold her morals and finding that the wasteland made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts challenging his cult's leadership and creates significant chaos in robotic power armour; and Walton Goggins's character, a standout performance who has entirely abandoned any sense of morality out in the contaminated badlands.

Setting the Stage for Season Two

The show's first season ending unveiled crucial details about who helped cause the atomic conflict that condemned a society in underground vaults for centuries. It also posed plenty of questions unanswered for the next installment – and, now, expectations are considerably elevated.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips one of the series creators.

“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the feedback to the show, so this time people are arriving with more excitement and new expectations.”

A New Vegas Vibe for the Next Installment

The new season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the series, even if it was a bit broken at launch.

“It’s more of a arid atmosphere, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That parched, blasted-out Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it acknowledges the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its creators insisted on real props and locations were constructed, echoing the makeshift nature of the settlements in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a interactive medium, is to appear as if it’s authentic.”

In fact, pretty much everything you see on-screen is real, even the legendarily scary mutated beasts known as the apex predators. In the show, they are brought to life with puppets, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by skilled directors who are also passionate gamers, alongside the game developers behind the source material. This common understanding for the world is apparent in the end result.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, marking a change from the first season. This approach will allow for a altered weekly discussion, something the team themselves are eager to observe.

“It has more depth, it’s more expansive, it’s more humorous, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”

Adam Jones
Adam Jones

Alex Rivera is a freelance gaming journalist and urban culture enthusiast, covering indie and mainstream games for over a decade.